Games We Play and Requirements


 

Warhammer 40k: Colosseum

In the Grim Darkness of the Future, there is only War! Warhammer 40k is a game published by Games Workshop, which takes place in the far future of the 41st millennium. Mankind has expanded out into the stars and discovered that the stars are less than hospitable. Aliens and dark entities abound, threatening humanity's very existence. Pick your army to either defend the Imperium of Man, or to hasten its destruction.

Colosseum is a subset of the rules employed by Warhammer 40k. The rules are all the same with the following adaptations:

Rules as seen on King of the Colosseum on Play On Tabletop . Using CHAPTER APPROVED

LIST BUILDING REQUIREMENTS:

  • Must include at least one character who is designated as your Warlord.
  • No epic heroes.
  • Must include two units that are infantry and not characters.
  • No units can be toughness 10 or higher. Toughness 9 is the maximum toughness.
  • Enhancements are allowed.
  • List Maximum Points is 500.
  • All other standard List building rules for a Warhammer 40,000 Matched Play Game apply.

CHAPTER APPROVED VERSION

Winner of the roll off to determine Attacker / Defender. Defender to choose the TWIST and Attacker to choose the MISSION.

MISSIONS AVAILABLE:
Terraform, Take and Hold, or Linchpin

TWISTS AVAILABLE: 
Ruinscape, Adapt or Die, Lords of War, or Point Blank.


Kings of War

Kings of War is a fantasy mass battle game created by Mantic Games. The world of Pannithor is divided. Ever since an apocalyptic event in the past that shattered the gods, the forces of the land have been scrambling to try and find shelter in the ruins of their former glories. Broken deities, wicked devils, and mighty monsters all fight in a desperate struggle to claim their own piece of the world. Who will you fight for? What kind of king will you be?

We will use the 4th edition rules for Kings of War with the following Ambush rules as found in the core rulebook:

- Forces are less than 1,000 points.

- 1 Battalion 

- 4'x4' battlefield

- No Warlords or Titans allowed

- All Auxiliary units become Core choices

- All limited [0] become [1]



Halo Flashpoint
Based on the hit video game franchise, Halo: Flashpoint is the tabletop equivalent of the multiplayer experience found in the video game, but with new challenges and new opportunities to play your favorite characters from the series! Build a force of Spartans, or cast your lot with the Banished, if neither of those factions satisfies your interests, then jump feet first into the fray with the ODST!

Basic play format for tournaments with forces of 200 points using the map layouts found on Mantic's website here.

Competitive vs Narrative Play
Competitive events are stricter in terms of list compositions, rule interpretation, and table layout. It is meant to determine who is the best general when placed on equal footing across the boards. As such, it will rely on the specifics outlined on this page. This also extends to:

1. No Legends units in Warhammer 40k competitive events.
2. No going beyond the point limits established in these sections.
3. All tables must have the same or similar terrain layouts.
4. All units must be WYSIWYG (What You See Is What You Get), meaning conversions or unique interpretations of what a unit looks like are uniform and not open to interpretation.

With Narrative events, on the other hand, the opposite is usually true. Narrative events are organized for the strict purpose of telling a story. Winning or losing are secondary to having an excellent time and showing off your miniatures on cool battlefields and fighting uneven battles in your chosen arena. As such the requirements change somewhat:

1. All units are legal if the Event Organizer authorizes them.
2. Point limits will fluctuate for each Narrative event, but will be pre-determined by the Event Organizer.
3. Tables will be organized based on theme and mission, rather than on a sense of equity between the forces.
4. Scenarios need not be balanced or unbiased.
5. Units can be different in how they are represented, and conversions are welcome. Things should be relatively close to WYSIWYG, though, as that makes the game flow smoother.
6. All necessary details in regards to the Narrative event must be published at least 4 weeks prior to any individual event.

Painting Requirements
All units must be fully assembled, completely painted, and based. Painted entails a base color on all relevant parts, a shade and highlights of at least three different colors on the model. This does not entail three dots of different colors on the base, but there must be no exposed plastic or obviously simply primed surfaces on the miniature. Based means that some kind of texture paint has been applied to the base at a minimum. 



Magic: The Gathering (TCG)

An EDH deck must have a commander (a legendary creature), be exactly 100 cards (the commander plus 99 other cards), and its color identity must match the commander's colors. The 99-card deck cannot contain any card with a color identity that isn't in the commander's identity, with the exception of basic lands.

Deck requirementsCommander: One legendary creature to serve as your commander.
Deck size: Exactly 100 cards (1 commander + 99 other cards).
Color identity: All non-basic land cards in the deck must be within the color identity of your commander.
Card limits: You can only have a single copy of any card in the deck, with the exception of basic lands.

Deck-building guidelines (general recommendations)Mana base: Include a sufficient number of lands. A common recommendation is 34-40 lands.
Ramp: Include about 10 "ramp" cards to help you get extra mana.
Card advantage: Include around 10 cards that help you draw or scry to maintain card advantage.
Interaction: Include cards that can handle threats from other players, such as removal or counterspells.
Core strategy: Build your deck around a specific theme or strategy related to your commander.

Other rules for this format can be found here

Popular Posts