Games We Play and Requirements
Warhammer 40k: Colosseum
In the Grim Darkness of the Future, there is only War! Warhammer 40k is a game published by Games Workshop, which takes place in the far future of the 41st millennium. Mankind has expanded out into the stars and discovered that the stars are less than hospitable. Aliens and dark entities abound, threatening humanity's very existence. Pick your army to either defend the Imperium of Man, or to hasten its destruction.
Colosseum is a subset of the rules employed by Warhammer 40k. The rules are all the same with the following adaptations:
Rules as seen on King of the Colosseum on Play On Tabletop . Using CHAPTER APPROVED
LIST BUILDING REQUIREMENTS:
- Must include at least one character who is designated as your Warlord.
- No epic heroes.
- Must include two units that are infantry and not characters.
- No units can be toughness 10 or higher. Toughness 9 is the maximum toughness.
- Enhancements are allowed.
- List Maximum Points is 500.
- All other standard List building rules for a Warhammer 40,000 Matched Play Game apply.
CHAPTER APPROVED VERSION
Winner of the roll off to determine Attacker / Defender. Defender to choose the TWIST and Attacker to choose the MISSION.
MISSIONS AVAILABLE:
Terraform, Take and Hold, or Linchpin
TWISTS AVAILABLE:
Ruinscape, Adapt or Die, Lords of War, or Point Blank.
Kings of War
Kings of War is a fantasy mass battle game created by Mantic Games. The world of Pannithor is divided. Ever since an apocalyptic event in the past that shattered the gods, the forces of the land have been scrambling to try and find shelter in the ruins of their former glories. Broken deities, wicked devils, and mighty monsters all fight in a desperate struggle to claim their own piece of the world. Who will you fight for? What kind of king will you be?
We will use the 4th edition rules for Kings of War with the following Ambush rules as found in the core rulebook:
- Forces are less than 1,000 points.
- 1 Battalion
- 4'x4' battlefield
- No Warlords or Titans allowed
- All Auxiliary units become Core choices
- All limited [0] become [1]
An EDH deck must have a commander (a legendary creature), be exactly 100 cards (the commander plus 99 other cards), and its color identity must match the commander's colors. The 99-card deck cannot contain any card with a color identity that isn't in the commander's identity, with the exception of basic lands.
Deck requirementsCommander: One legendary creature to serve as your commander.
Deck size: Exactly 100 cards (1 commander + 99 other cards).
Color identity: All non-basic land cards in the deck must be within the color identity of your commander.
Card limits: You can only have a single copy of any card in the deck, with the exception of basic lands.
Deck-building guidelines (general recommendations)Mana base: Include a sufficient number of lands. A common recommendation is 34-40 lands.
Ramp: Include about 10 "ramp" cards to help you get extra mana.
Card advantage: Include around 10 cards that help you draw or scry to maintain card advantage.
Interaction: Include cards that can handle threats from other players, such as removal or counterspells.
Core strategy: Build your deck around a specific theme or strategy related to your commander.